Elevating art appreciation by providing instant access to artists' visions and techniques

Empowering Art Enthusiasts with Tailored Digital Experiences

AG Art Gallery - Mobile App & Responsive Website

Project Overview

The Product

The AG Art Gallery's mobile app and responsive website make it easier for users to learn and explore information about artists and their artworks. It helps art lovers connect with their favorite artists by providing a more accessible, enjoyable, and informative experience during art gallery visits.

The Problem 

People who visit a gallery can't find enough information about the artists and their works. People want to learn about the inspiration behind the artwork and the techniques used by the artist to create it. Lack of access to such details can diminish the overall experience of visiting an art gallery. 

The Goal

The goal is to design a mobile app and responsive website that will allow users to learn about artists, and their artworks and easily connect with them.  Additionally, we aim to provide an informative and accessible user experience of an art gallery.

Final Design Screen Size Variation(s)

Let's explore the final design before entering the process. I included considerations for additional screen sizes to optimize the browsing experience for users accessing the website from different devices such as mobile phones or desktop computers. By doing this, I aimed to ensure that all users have the smoothest experience possible while browsing artists and artworks. 

View AG Website High Fidelity Prototype

View AG Mobile High Fidelity Prototype 

Project Duration

Feb 2023 - May 2023

My Role

UX Designer

Tools

Responsibilities

Understanding the Users

User Research - Summary

I conducted secondary research to understand the users I am designing for and their needs. It helped me identify the primary user groups, the art admirers and students. During the research, I discovered that these users face various challenges when visiting art galleries. The users find it difficult to find information about the artists and fully comprehend the artworks on display. Furthermore, the small descriptions provided alongside the art were hard to read and lack of detailed information about the art. Lastly, many users are unaware of the art gallery events, exhibits, and art sales.

User Research - Pain Points

Problem Statement

Persona 1: Leah

Users with vision impairment need an easier and more efficient way to know about artists and their artworks because the texts that describe the artworks in the art gallery are too tiny to read. 

Persona 2: Zareen

Users, who like to visit art galleries, need an easier and more efficient way to know about artists, their artworks and events. They also want an easy way to buy art and share their experience with their friends and family.

User Journey Map

The goal is to offer users an effortless and effective way to access information about artists and their art, enhancing their experience at the gallery.

Persona 1: Leah

Goal: Easy and efficient way to access information about artists and artworks

Competitive Audit

Then I conducted an audit of a few competitors’ products that provided direction on gaps and opportunities to address with the “AG Art Gallery” app. 

Click to view the full  Competitive Audit  here 

StoryBoarding

To establish visual connections and to have a better understanding of the user's environment and how a user may use a product, I came up with 2 types of storyboarding: Big Picture and Close-Up.

Storyboard - Big Picture

Storyboard - Close-Up

Starting the Design

Paper Wireframe 

Taking the time to draft iterations of each screen on paper ensured that the elements in the digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized a quick and easy home page to find artist details.

Stars were used to mark the elements of each sketch that would be used in the initial digital wireframe 

Digital Wireframes

Users can search for artists by scanning or entering their names. They can then learn about the artwork and make purchases.

Click to see the Low-Fidelity Prototype

As the initial design phase continued, I made sure to base screen designs on feedback and findings from user research and ensured that the app worked with assistive technologies.

During the design process, we identified that users wanted more information about the artists behind the works. To address this, we included artist biographies, artworks, and credentials to help users better understand the artists and appreciate their works. 

Usability Study 

I conducted an unmoderated usability study to gather feedback about my work directly from the target users.  I came up with a research plan to assess how easy it is for the users to complete core tasks in design.

 Click to view the Research Plan 

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining. 

Click to view the Usability Study Note Taking

 

Round 1 findings

Round 2 findings

Refining the Design

The early design allowed us to place an order of art with limited information, but after the usability studies, I included information that displays the number of arts, price breakdown, and the option to add or edit the shipment and payment information. 

High-Fidelity Prototype

The final high-fidelity prototype presented cleaner user flows for finding an artist and learning about their biography, artwork, and credentials. It also meets user needs to connect with artists through social media links. 

Click to view the High-Fidelity Prototype

Clickable Prototypes

Click around the app below

Responsive Design


Sitemap

After learning that finding information was the primary pain point for users, I took the initiative to create a sitemap. I aimed to make strategic decisions about the information architecture to enhance the website navigation experience. I chose a structure to create simplicity and ease of use for users. 

Paper Wireframes

Next, I sketched out paper wireframes for each screen, keeping the user's pain points about navigation, browsing, and purchase flow in mind. The home screen paper wireframe variations to the right focus on optimizing the browsing experience for users.

Paper Wireframes  - screen size variation(s)

Because art enthusiasts access the “AG Art Gallery” site on various devices, I started to work on designs for additional screen sizes to ensure the site would be fully responsive.

Digital Wireframes

Moving from paper to digital wireframes made it easy to understand how the redesign could help address user pain points and improve the user experience. Prioritizing useful button locations and visual element placement on the home page was a key part of my strategy.

Digital Wireframes screen size variation(s)

The goal is to design a website that responds well to different platforms, improves the usability of web pages, and offers a positive user experience for all visitors. The headlines and texts are shortened based on the feedback from peers to make them more effective. 

Artist Bio Website Wireframe

Artist Bio Mobile Wireframe

Usability Study findings

These were the main findings uncovered by the usability study

Refining the design

Based on the usability study, I added an option to create an account for improved contact information. 

Included a secondary navigational aid (breadcrumb navigation) to improve the user experience. It helps users understand their location on a website. 

Final Design

Home  Page

Artist Page

Artwork Page

Accessibility Consideration

Going Forward

Impacts

The target users expressed satisfaction with the information provided about the artists, their artworks, and their credentials. They were able to connect with the artists to experience their latest works and receive updates. Additionally, the users found the details about events and art exhibits to be incredibly helpful.

What I learned

Throughout the project, I learned about the importance of user experience and accessibility in app design. 

Next Steps

Get in touch at 

LinkedIn |  ramsrk2@gmail.com